Also, I don't know about other people, but I don't like to get lost, so having a convenient plot arrow is a bonus in my book. They may make things a bit easier, but they just add to the wanderlust you get going through the immense world of Skyrim. Some people complain about the compass and the plot arrows, but I think they're a great addition from the Fallout series of games. I found the town of Riverwood much more inviting than the monstrosity that is the Imperial City. I feel the start of the game is stronger than Oblivion's (if you remove Sir Patrick Stewart from the equation)., in that it remains fast-moving and gives you a good primer on many of the systems (although some more explanation about magic and the favorites system would be nice). Something about how that game began, the lack of direction, the clunkiness of the combat and the bugginess of the game engine put me off three separate times. This game does not need my praise as it's gotten overwhelming support from game critics and the community, but I'm gonna put my own two cents out there anyway. Skyrim is awesome.Īs for why, well, that's a much longer statement.
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